Adobe Premiere Location Markers

How to save and jump to Location Markers in Premiere

Turn up to ten important Premiere markers into numbered Location Markers, then jump back from MarkerBuddy's footer or a Stream Deck key without searching the timeline again.

MarkerBuddy 1.4.0 • Premiere 25.6+ • macOS and Windows

MarkerBuddy Location Markers showing numbered footer slots, LM badges, a spanned marker, and cyan mini-timeline cues
Location Markers stay visible in the footer, beside marker timecodes, and on the mini timeline.

Start with the exact marker row you need to revisit

A Location Marker is a shortcut to an existing sequence or clip marker. It does not create a duplicate, change the marker type, or move the marker. Assignment comes from the row you drag, not from the current selection.

Row dragging stays available when two or more markers are selected because the dragged row identifies the intended marker. Occupied slots also remain available as jump controls.

Assign and replace by drag and drop only

The ten numbered Location Memory slots sit immediately after the marker and selection counts in the footer. Drag a marker row directly onto an empty slot to assign it. Drag a marker row onto an occupied slot to replace its assignment. Clicking an empty slot does not assign anything.

Occupied slots use the marker color. The same marker can be saved to more than one slot, and each Premiere sequence keeps its own ten-slot bank across panel and Premiere relaunches.

Recognize and jump to saved locations

Click an occupied slot to move Premiere's playhead to the marker and make it the focused selection. The TIMECODE column adds a compact LM# badge such as LM3 or LM1,2. The mini timeline adds a cyan ring and diamond while preserving the marker's own color and, for spanned markers, its full range bar.

The optional Stream Deck plugin includes dedicated Location Memory 1-10 actions. Assign the slot in MarkerBuddy once, then use the matching physical key to jump to it.

Workflow

A practical four-step process

  1. 01

    Find the marker row

    Locate the exact sequence or clip marker that you want to make instantly reachable.

  2. 02

    Drag it to a numbered slot

    Drag the row onto an empty footer slot. The occupied slot takes on the marker color.

  3. 03

    Jump whenever needed

    Click the slot or trigger the matching Location Memory Stream Deck action.

  4. 04

    Manage the shortcut

    Drag another marker row onto the slot to replace it. Right-click for Jump or Clear; Shift+F10 opens the same menu for keyboard users.

Safe recovery

MarkerBuddy refuses to guess

MarkerBuddy follows exact marker identity first and can recover a uniquely moved or converted marker from stored owner, source, track, time, name, comment, duration, and type details. If the marker was deleted or several candidates are equally plausible, the slot shows a warning instead of jumping to the wrong place. Right-click it to clear the assignment, or drag the intended marker row onto it to replace the assignment.

FAQ

Questions about Location Markers

What is a Location Marker in MarkerBuddy?

It is a numbered shortcut to an existing Premiere marker. The original marker remains the source of truth.

How many Location Markers can I save?

You can save ten per Premiere sequence. Switching sequences loads that sequence's own assignments.

Can I assign a slot with multiple markers selected?

Yes. Drag the intended marker row onto the slot. The dragged row determines the assignment even when multiple markers are selected.

Can Stream Deck jump to Location Markers?

Yes. The MarkerBuddy Stream Deck plugin includes dedicated Location Memory 1 through 10 actions.

MarkerBuddy for Premiere

Keep important timeline locations one click away.

Save ten Location Markers per sequence and recall them from the panel or Stream Deck.

Get MarkerBuddy